E[ART]©

A 3D Technical Artist focused on immersive storytelling, specializing in sci-fi hard-surface aesthetics, with skills in creative coding.


PERSONAL WORK LIST

*Carbon Allergen Protocol
[Original Sci-Fi Concept Art] 
2025

Desire
[CG - Unreal] 
2024

Reconnect
[CG - Blender]
2024

Naraka: Bladepoint Mobile
[NetEase Tech Artist Intern]
2023

Technical Art Collection
[Shader, Animation, Tool]
2023

Concept Crafter
[OpenaiAPI & JS]
2024


COLLAB WORK LIST

The Theater
[VR Game - 3D Artist]
2025

Interstellar Drive
[Co-op Game - Art Director]
coming 2026 WIP

VECT0R
[2v2 FPS - Art Director && Character/Weapon Artist]
coming 2026 WIP



Email Contact
[NARAKA: BLADEPOINT Mobile]
Naraka: Bladepoint Mobile" is a fast-paced 3D action battle royale, combining martial arts combat, parkour movement, and hero abilities in a visually stunning Eastern fantasy world. 


[Software]
Unity / Substance Designer / Substance Painter / Maya / Houdini

2023
01
Official Trailer


02
Details

Technical Artist Intern – Naraka: Bladepoint Mobile
  • Developed procedural materials in Substance Designer for two Summer Party series outfits:
    • Matari - "The Silver Crow"
    • Justina Gu - "Winner’s Grace"
  • Converted hand-painted concept textures into high-resolution, procedural materials, ensuring flexibility and scalability for future content updates.
  • Created custom in-engine shaders and material functions to fine-tune final visual presentation, ensuring accurate lighting response and visual consistency across mobile devices.
  • Developed a DCC pipeline tool to convert and standardize textures from different workflows (hand-painted, PBR, etc.) into the game engine’s required format, improving efficiency across the art pipeline.
  • Balanced visual quality and performance optimization for real-time rendering on mobile platforms.