E[ART]©
A 3D Technical Artist focused on immersive storytelling, specializing in sci-fi hard-surface aesthetics, with skills in creative coding.
PERSONAL WORK LIST
*Carbon Allergen Protocol
[Original Sci-Fi Concept Art]
2025
Desire
[CG - Unreal]
2024
Reconnect
[CG - Blender]
2024
Naraka: Bladepoint Mobile
[NetEase Tech Artist Intern]
2023
Technical Art Collection
[Shader, Animation, Tool]
2023
Concept Crafter
[OpenaiAPI & JS]
2024
COLLAB WORK LIST
The Theater
[VR Game - 3D Artist]
2025
Interstellar Drive
[Co-op Game - Art Director]
coming 2026 WIP
VECT0R
[2v2 FPS - Art Director && Character/Weapon Artist]
coming 2026 WIP
Email Contact
[NARAKA: BLADEPOINT Mobile]
Naraka: Bladepoint Mobile" is a fast-paced 3D action battle royale, combining martial arts combat, parkour movement, and hero abilities in a visually stunning Eastern fantasy world.
[Software]
Unity / Substance Designer / Substance Painter / Maya / Houdini
202301
Official Trailer
02
Details
Technical Artist Intern – Naraka: Bladepoint Mobile
- Developed procedural materials in Substance Designer for two Summer Party series outfits:
- Matari - "The Silver Crow"
- Justina Gu - "Winner’s Grace"
- Converted hand-painted concept textures into high-resolution, procedural materials, ensuring flexibility and scalability for future content updates.
- Created custom in-engine shaders and material functions to fine-tune final visual presentation, ensuring accurate lighting response and visual consistency across mobile devices.
- Developed a DCC pipeline tool to convert and standardize textures from different workflows (hand-painted, PBR, etc.) into the game engine’s required format, improving efficiency across the art pipeline.
- Balanced visual quality and performance optimization for real-time rendering on mobile platforms.