E[ART]©

A 3D Technical Artist focused on immersive storytelling, specializing in sci-fi hard-surface aesthetics, with skills in creative coding.


PERSONAL WORK LIST

*Carbon Allergen Protocol
[Original Sci-Fi Concept Art] 
2025

Desire
[CG - Unreal] 
2024

Reconnect
[CG - Blender]
2024

Naraka: Bladepoint Mobile
[NetEase Tech Artist Intern]
2023

Technical Art Collection
[Shader, Animation, Tool]
2023

Concept Crafter
[OpenaiAPI & JS]
2024


COLLAB WORK LIST

The Theater
[VR Game - 3D Artist]
2025

Interstellar Drive
[Co-op Game - Art Director]
coming 2026 WIP

VECT0R
[2v2 FPS - Art Director && Character/Weapon Artist]
coming 2026 WIP



Email Contact
[THE THEATER]
A VR interactive theatre play project, blends traditional Chinese theatre aesthetics with modern machinery design, showcasing the mix of modern peroformance and advanced mocap technology and experimental VR interactive methods, to explore themes of individualism and collectivism.


[Software]
Unreal Engine5/ Zbrush/ Blender/ Marvelous Designer

2025

01
Video Gothrough



02
Details

The Theater is an immersive VR experience that bridges performance and interaction through advanced AI motion capture and finger-tracking technology, allowing controller-free engagement. The work presents two contrasting virtual worlds: one embodying Eastern collectivism and the other Western individualism. Each world unfolds as a living stage, offering performances that players can actively participate in, shaping their experiences through movement and gesture. By immersing the audience in these dual narratives, the piece invites reflection on the interplay between personal identity and communal belonging, exploring how these cultural philosophies influence our roles and relationships in society.

The accompanying 3D short film, titled "Shan Gui", serves as a visual and thematic showcase for the VR project. This film reimagines the Mountain Spirit from Qu Yuan’s poem as an androgynous figure, merging traditional Chinese theatre visuals with modern machinery design. Created using Unreal Engine 5, the short film highlights our artistic and technical vision, demonstrating the potential of digital animation and interactive storytelling. It also introduces viewers to the narrative’s core themes of isolation, longing, and cultural influence.



CREDITS:

Co Directors: 
John Luo
Yingru Huang


Choregraphy Director: 
Yingru Huang

Screenplay Co Director: 
Lois He

Game Developer:
John Luo
Alan Ren


Tech & 3D Artist: 
John Luo
Kano Tao
Yi Wang


Fashion Designer: 
Maggie Zhou
Yoyo Shang


Motion Capture Performer: 
Yingru Huang
Tanya Xu
Wisdom Zhang
Audrey Chou
Chienn Tai
Siyu Duan
Karin K. Jensen
Kylie Boyd,
Kamala Fifield
Addy Bradley
Kai Hannigan


Music Composer: 
Yingru Huang
Alexia Diaz
Chienn Tai

Fashion Consultant: 
Elena Liu
Annie Xing
Laurel Fang
Hand 

Tracking Template: 
Jason Meisel